Are gamers holding back gaming – MUD2MMO

So, are gamers holding back video games? Tyger’s got some ideas…

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MUD2MMO is a bi-weekly show talking about gaming culture. It's not a typical review or "go buy this game" show, we focus on the gamers, the industry, everything else. Come on by, enjoy the show.

11 comments

  1. Some gamers are holding back gaming by being dismissive of new ideas and views, keeping the industry stale and repetitive. Similarly, self-righteous PC bores who think they’re being ‘progressive’ by pandering to liberal guilt and feminist bigotry are also holding gaming back by not addressing the real issue and trying to force their single-minded agenda which is no less childish than those of the neckbeards. In amongst all this is the more measured majority who, depending on which set of idiots you’re asking, are tacitly approving of one side by virtue of not explicitly agreeing with the other. Until this culture changes – which will only happen with time – the industry won’t evolve. It will just be a load of superficial choices made to tick boxes and fulfill arbitrary quotas to appease dogmatists while still resorting to cliched writing and gameplay choices.

  2. While I don’t think our ‘sense of tradition’ isn’t part of the problem, I really think the price tag is a bigger part of it than you are suggesting.

    The one time I got to try the first round of VR tech everything looked like shit, the game itself sucked and the whole thing was just $20 and 10 min of my time wasted. It was a standing type and I DID look around, but there was fuck all to look at.

    If the price issue was truly off the table I would buy the SHIT out of current VR tech. The Rift, omni treadmill, physical feedback accessories, the whole lot. I dig it. But I’m on social security and I work part time at a grocery store so… :/

  3. Regarding the old ways, C.S. Lewis wrote: “But she never finds any servant or any friend who can do these simple things ‘properly’ – because her ‘properly’ conceals an insatiable demand for the exact, and almost impossible, palatal pleasures which she imagines she remembers from the past; a past described by her as ‘the days when they could get good servants’ but known to us as the days when her senses were more easily pleased and she had pleasures of other kinds which made her less dependent on those of the table.

    For us the past is the days when they made good games. Developers had little to work with and had to be much more creative with it to differentiate their game from the rest. When the familiar fails to satisfy us the way we recall we seek to improve. And when improving fails to satisfy us the way we recall we seek out the familiar. This can be explained neurologically with desensitization to repeated experiences. But I think that disregards another important factor.

    Technology has veered away from the intent of making things simple and instead have made the world more busy. We spend more time learning to use new devices and have less time to enjoy them. So it becomes that much more crucial to seek out the enjoyment we remember and more risky to try things which might not lead us there.

  4. MidnightScreeningsman2014

    Man you look different without your glasses and in this video like you wanted to get serious which I can appreciate. That was a pretty interesting video and yeah video game players know one way and that’s the only way and I’d truly hate to know that things will stay the same but lets just hope they don’t and things will change and the oculus rift will be a success so stuff can change.

    Now with that out of the way with you taking two weeks off I hope that this will mean that we will get two videos in two weeks ya know what I mean another fresh episode next week(fingers crossed)?

    • to be honest a moment? The reason I’m not wearing glasses has to do with my current physical condition. I missed the show last week because I was in the ICU for a few days. the diagnosis was “nonketotic hyperglycinemia”, and ultimately type 2 diabetes. My blood sugar level was high enough that it should have killed me. I didn’t dodge a bullt as much as I took it and survived.

      As a result, I had to make some pretty drastic changes to my lifestyle, diet and habits. These changes, among other things, literally changed my vision in 5 days. I can’t see with my glasses anymore, so I’ve abandoned them ’till my body stabilizes out and an eye exam is actually going to help. So my glasses will be making a comeback, in a month or so. Meanwhile, I see better without them.

  5. I think the elephant in the room here is simple human biology.

    There’s a very good reason the controller, the mouse, and even the keyboard remain the status quo of gaming and only slowly evolve. Your hands– specifically your thumb, your pointer finger, and your index finger– are extremely energy efficient and intuitive by design. It doesn’t take a lot of energy to use these tools effectively and if there is anything any living being strives for, it is the conservation of energy. Contrast that to moving your head back and forth in a VR setup and you’ll see why one method is preferable to the other for what is primarily a mental activity.

    There is evolution, of course (which you didn’t dispute, I know). Pick up an NES controller, throw in a game, and try to keep your pointer fingers off the top where shoulder buttons would ordinarily would be. Perhaps I’m just speaking for myself, but I never did that as a kid; now its second nature to hold a controller that way. Designs get refined, streamlined, and improved, but nobody reinvents the wheel. And I’m not sure that’s a bad thing or something that’s even possible based on what we’re fundamentally wired to gravitate towards.

    Anyway, always enjoy your videos, hope you’re feeling better, and good luck, man.

    • Yeah, I can see this. The other half would be Human Nature. Gamers are far from alone in being averse to change. Individuals and small groups may cry out for change, and even on the large scale people may ask for change, but if it ever affects your way of life, I’d bet you’d change your tune faster than a broken karaoke machine.

      The fact of the matter is, not wanting to change control schemes is a simple logistics problem. We are used to a small range of setups, and changing over would not cost just money, but time and energy as we brought ourselves up to the skill level we need.

      Finally, in the same vein, there’s a Catch-22 with alternate control and viewing schemes. In order for gamers to want to adopt them, there need to be more games that call for them. In order for game designers to create games with them, there needs to be a demand from gamers.

      Gamers aren’t the problem here, Tyger, it’s everything about gaming and humanity.

  6. That’s why I’ve come to love sequence-breaking, which has made me replay old games in fun new ways.
    I wish developers would just leave glitches in sometimes, so long as it’s not game-breaking. Such as in Metroid Prime; there are some interesting glitch exploits due to the game’s mechanics, which then allows you to access later areas and upgrades much earlier.

    I’ve explored multiple ways to run with these glitches, trying to find the fastest and most efficient path to complete the game, as NOT intended by the game developers. Occasionally dead ends do occur because the game does have flagged progression points it ‘checks’ and sometimes incorrectly assumes you’ve completed something when in fact you hadn’t, rendering your file useless and requiring a reset!

    I’ve become more of an explorer type of player though. Believe me, back in the day, there was pretty much always one set path for me to take, no matter what. Then I found videos and clips of players abusing game glitches, and it got me hooked.

    I do believe, however, we as gamers are killing the gaming industry because we are so finicky. As we grow older, we become more set in our ways. I’m definitely less flexible than I used to be when it comes to technology at least. As a kid, I was way more open to new ideas. As a 24 year old, though, I like things a certain way, just like in gaming. I’ll admit, I’m part of the “just give me a normal, familiar and comfortable controller to use, no gimmicks” crowd. xD

    I bet you anything, our grandchildren are going to be the ones embracing things like the VR and Oculus Rift thingamabobs. Just like we were once kids who quickly embraced the Internet and gaming in general, whereas our parents and grandparents lacked that interest or desire to learn something new and wildly innovative.

  7. Yeah, there’s that tendency to hate change. Change isn’t inherently good, but I think only by making mistakes one grows. But I do think also changes have to be convenient, alternative controls should improve in some way your interaction with the game, like that tank controller.

    Still I think Reggie said at one point something along the lines of; people want what’s familiar to them but also they want the excitement of the new.

  8. For the last 6 years I’ve played one game non-stop – Dungeons & Dragons Online!

    I’m pretty much considered by the forum base as one of the worst players to ever play said game because the forum base is overwhelmingly made up of the top-tier who don’t see that the vast majority of players are closer to my level than theirs.

    What I’ve noticed as a regular poster on those forums is that there’s a massive push from the forum base for harder and harder content {even harder difficulty settings because DDO long ago made the hardest setting – Elite pretty much the Default pre Lvl 20…DDO btw has 5 ranks per level so Lvl 20 in DDO was up until just a couple of years ago the top level in the game and equivalent to what is it? 60 in WoW.}.

    The issue here is that there are only a few ways for the Devs to make the quests harder – One of which is to put in absolute requirements for success – The WoW style boss fights that this video talks about are much less prevalent in DDO because of the different emphasis between the two games…The so called Trinity of Tank/Healer/DPS is a bad word amongst the large proportion of the DDO player base that came from Pen N Paper Role Playing rather than other MMOs.
    DDO also places heavy emphasis on the ability to Solo content with even the supposed hardest raids in the game having been Soloed by more than a handful of players now.

    DDO’s character build system with 12 Classes and infinite Multi-Class possibilities {you can Multi-Class up to 3 times during your 20 Heroic Levels resulting in Common Class Combinations like 12/6/2, 8/6/6, 18/2, 17/3 etc. etc. etc. etc.! – Epic past Lvl 20 is a seperate system that adds on top of this} allows for a vast difference in power levels of players of the same level.
    The addition of Past Lives {Reincarnating once you reach the top level and leveling up again with an additional bonus} has made this chasm unbelievably wide – You can literally have a 10 year old Character with every Past Life and the best banked gear for every level starting again at Lvl 1 next to a complete newbie!

    The problem the Devs face is that there is literally no way they can make the game hard enough to satisfy the player who’s done everything 30+ times over 30+ lives while still having it be playable by even the most skilled newbie coming from other MMOs!

    DDO used to have a heavy empasis on Group Play but too many players were unable to get into Groups regularly {Many Players didn’t even want to Group while they learned the game BUT you literally couldn’t learn the game solo!}.
    Over time the emphasis slid so far in the opposite direction that players wouldn’t even join a Group unless the quest was already In Progress! Yes you literally had to be able to Solo the Quest to be able to get anyone to join you! {Except for the few older quests that still require multiple players due to those requirements being part of the quest and the quest not being changed}.

    And because of the “Elite” difficulty setting becoming the default that is now the only setting pre lvl 20 that you can even get a Group for!
    Not good enough for Elite? Want to run Hard? You’ll have to Solo it!
    Not good enough to solo Hard? You’re stuck soloing Normal or waiting for an LFM to pop up that will allow you to basically Pike an Elite Completion {Not actual stand at start of quest doing nothing Pike but you won’t contribute…Your job is simply to keep up with the Zerg!}.

    I get that the best players want a harder setting but Perma-death playstyle has long been a thing in DDO with perma-death players basically proving that a full Group literally cannot be challenged by a static game!
    Once you’ve run the quest a couple of times you have meta-knowledge that you will never lose.

    The call for “randomization” is getting stronger and stronger but the game is 10 years old now and though there’s still a large number of new players arriving daily {proved by the default server up to doubling in population when the default moves} most of them don’t stick around {the default server tends to drop straight back to it’s old population within a week or two of the default moving on again}.

    So the Devs have to work with what they have:
    That is a Player Base that is fractured between those who want a PnP style Role-Play heavy not overly difficult game and those who want WoW style Uber Boss Fights and every quest to be nigh on impossible to complete without a full Group of Perfect Players!
    And that’s just two extreme versions of the many many differing views from Players of the game!

    Oh and the Trinity?
    Tanks are unnecessary in 99% of the game! Off-Tanks are quite common though.
    Healers are persona non grata because everyone must have Self-Healing! So the “Healers” are literally worthless. {I will say it’s their own fault here because they were the ones who started it by refusing to heal anyone who didn’t in their eyes deserve heals by not having self-healing capabilities! The Devs finally gave up and over the past couple of years have provided huge amounts of self-healing to literally everyone!}.
    It’s DPS/DPS/DPS!

    You can’t blame the Players as a whole though because the number of opposing views amongst players is enormous!
    Developers catering overly to just one of those views is where the problem lies!

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