Castlevania Symphony of the Night Review (PSX) – Awesome Video Game Memories

Ryan reviews Castlevania Symphony of the Night for the original PSX. This game absolutely needs no introduction. See why this game is as awesome as everyone says it is and why it steals gamer’s souls and make them it’s slave!

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One comment

  1. Back before this game got dubbed by Ritchter Redfield or got a real FAQ, me and my friend with a chipped PSX popped it in and bounced off the walls finding every last room in both castles over a weekend screaming “HOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHITHOLYSHIT.”

    But at the end of it, we both had to admit- the game wasn’t that fun towards the end. Despite how much it stood out over them in visuals, sounds, and artwork, we would both rank half the portable sequels above it purely for gameplay reasons. Symphony’s balance was so off, all unique weapons and spells are instantly obsolete while Alucard ends able to mangle the last boss with his bare hands. Which sound contradictory until you try to give yourself an artificial challenge and it never feels right. Spell inputs were so finicky, you’d botch Soul Steal constantly while accidentally spamming fireballs grinding everything to a halt. Perishables were mostly a pointless novelty behind 4 loading pauses. Pausing, equiping, unpausing, using, re-pausing, re-equiping, re-unpausing.

    Symphony will always be a must-play that made history, but I feel the sequels don’t get enough credit for the improvements they brought. They were hamstrung by their consoles so couldn’t stand out in graphics, atmosphere, or sheer quantity… but boy did they make leaps and bounds in common sense and enjoyable gameplay. Streamlining your magic and hearts into a single meter is my go-to example for how sometimes, more isn’t always better. But while I could dissect SotN’s hangups forever, it definitely brought far more good to the table than bad. Even I wouldn’t call it overrated, just overshadowing.

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