Background color
Background image
Border Color
Font Type
Font Size
  1. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    So now we move on to the black sheep of the BioShock franchise. While I most certainly will admit that compared to BioShock 1 and Infinite BioShock 2 does come up in third place. However among the three I can't help but think this game as the most fun. Though on a philosophical standpoint BioShock 2 is far more blatant and less subtle in its message compared to its counterparts it does let me play as one of the most badass monsters in gaming, the Big Daddy. Admittingly it's a newly created (out of universe at least) prototype creature we still get the drill, a type of rivet gun and various other bad ass weapons.

    As before I will be completing this game 100% in a single play-through, so that means I'll be getting all the Plasmids, save all the Little Sisters and relevant NPC's but all doing it on the hardest difficulty without vita chambers. Though since the hardest mode in this game is only just hard and not survivor this is comparatively easier then the first game but I may still have some trouble. First after dropping our daughter off for her joint custody weekend with her mom Agatha Christie we'll go to the spa fro some R&R. Then we're off to meet our old friend Tenenbaum at the train station.

    Bioshock 2 is owned by Take2 interactive, 2K Marin, and 2K Australia.
  2. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Here we are folks at long last the end of the road of this spin off manga. Also yes the three get new forms and they will be explained later.

    Man this has been quite a long ride. So long that I'm assuming that most of you may have forgotten what happened. Or most of you may have discovered this review on their own and haven't read either my reviews or the previous volumes of this manga. So be sure to get caught up on my thoughts on this story here.

    Part 1

    Part 2

    Part 3

    Part 4

    Part 5

    Part 6

    Part 7

    Part 8

    Part 9

    Or if you haven't read this story before and don't want spoilers here're the links to them on Amazon so you can either order the physical books or read on Kindle/Comixology/whatever. So be sure to check either option then come back to see how I make jokes about the end of this entry in the Madoka Magica franchise.

    Volume 1

    Volume 2

    Volume 3

    Volume 4

    Volume 5

    Now that I've finished providing the backlog and actual buying options let's bring this dog and pony show to rest. Where we last left off Kazumi is begging for Umika and Kaoru to stay with her and not succumb to despair. Kyubey says that it's only a matter of time until the inevitable happens and the two become witches. They however say that that will never happen since not only is their whole goal is to reject the system but as Michiru learned from her grandma and thus the Pleiades learned from Michiru that there is always hope.

    Or at least room for one last burrito.

    The fluffy borg gives his whole resistance is futile schtick and that no matter how much they want, no magical girl has met her end before becoming a witch and birthing a Grief Seed. (Ignoring Tart for a second but hey, few millennia back and not written yet so no choice but to cut him some slack.) So Kaoru declares that they'll be the first.


    Now before you all call bullshit "Too late!" We see another flashback; after the Pleiades killed Michiru's witch they begin their rebellion of the magical girl system by combining their magic to hide Michiru's Grief Seed inside of her earring. Still doesn't make any sense of why the Grief Seed popped out now on its own no less but hey at least we know now where it came from an why Kazumi's ear rings were so integral to her transformations. Kazumi then uses Michiru's Grief Seed to purify Umika and Kaoru's Soul Gems thus saving their lives; hurrah! But Hijiri got away with all of the corrupted Soul Gems; harrumph! But instead of running as far as she can to fight another day, she acts like a sore loser and uses her connection magic on all of the Soul Gems that simultaneously turn into Grief Seeds at her command; which she combines into a single horrible creature that even Kyubey mistakes for Walpurgisnacht!
    Well they're boned.

    Our chapter ends with Kaoru and Umika preparing to attack Hijiri and the Hyades Daybreak until Kazumi brings up a very valid point; she was only drawing upon her power as a witch, Amazon, Skrull whatever this whole time thus she never made a contract with Kyubey! So my guess would be that she'll wish for all of the Pleiades Saints to be brought back to life as well as Michiru, so they'll all be back, their goal achieved as well as having enough firepower to end Hijiri and her Chimera for good.
    Or you can make a really stupid wish, that'll work too I guess, not really, no.

    Well whatever a wish is a wish so Kyubey grants it and Kazumi becomes a true Magical Girl as Kazumi the White!
    So now she's a true magical girl, but there's just one problem with this aside from the stupidity of her wish.

    Tiny hat hang ups aside we finally bring this story to a close with Kazumi and her brand new original power ready to fight Hijiri. Kaoru and Umika transform to join her and get a rather nice surprise, new powers and new duds!

    The trio charge into battle with Kaoru and Umika dealing with the Hyades Daybreaks familiars while Kazumi deals with Hijiri directly. She manages to get to her who is horrified at seeing that she made a contract and confused by how a fake human could have a real body to separate a soul from to begin with. But this is where Kazumi states the obvious, if they were fake how could they have hearts which lead them to become real Magical Girls?
    See Makoto even this series managed to figure this shit out before you did, or nearly killed Alan. God Ghost was a poorly written mess.

    Hijiri denies this and states that she's prepared to destroy Kazumi's home with the little time she has left. So the three charge up their power and combine into a super charged blast which destroys the Walpurgisnacht knock-off. Hijiri is on her last legs but Kazumi uses Michiru's Grief Seed on her Soul Gem, it's not enough to completely purify it but it should last her for a little bit. After explaining that she wasn't created by Niko for malicious intentions, well I'd give the full details but again this is one part I feel that you need to see for yourselves. Now for the wrap up, we cut to some time later in the girls school with Kazumi Subaru introducing herself to her new classmates.

    So we cut to the other winner in this whole fiasco; Kyubey who gloats about how he was able to get new data as well as getting Forester under contract and asks Umika and Kaoru if they're going to try something like this again. While they understandably won't try an insane stunt like the clone plan again they won't give up trying to find a way to turn Magical Girls back to normal. So we end Kazumi Magica with Kyubey alerting the trio about a new Witch and the three go after it promising to live their lives to the fullest for their dead friends.
    Cue Opening to Perfect Strangers

    But don't worry we'll be seeing them again soon, maybe not in Manga form but in Magica Record. But whether that'll come stateside is up in the air. Maybe not but one can hope though, but I still have a bit to say about this book. So check in next time where I break down the strengths and weaknesses of this entry of the franchise.

    Special thanks to my Patreon backer Jesse for his support.

    Kazumi Magica The Innocent Malice is owned by Masaki Hiramatsu, Takashi Tensugi, Magica Quartet and Yen Press.
    Code Geass: Lelouch of the Rebellion is owned by Studio Sunrise, Gorō Taniguchi and Funnimation.
    Code Ment is owned by PurpleEyesWTF.
    Dragon Ball, Dragonball Z and Dragonball GT is owned by Funnimation, Toei animation, Fuji TV and Akira Toriyama.
    Dragon ball Z abridged is owned by Team Four Star.

    Kamen Rider is owned by Ishinomori Productions, Toei Productions, and Bandai.
  3. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    So here we are folks, the end of the road with the 10th Anniversary of BioShock, one of my favorite games of all time as of right now. I hope that you all got something out of this crazy journey into the crazy world of Rapture and don't you all worry there's more to come as there's still BioShock 2 and BioShock Infinite for you all to see me wiz through (for the most part). So from me to you thanks for stopping by and see you all next time for my Let's Play of BioShock 2.

    Special thanks to my Patreon backer Jesse for his support.

    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.
  4. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Lets see, evil clone of a central character, obsessed with killing their original. Sounds about right only difference is that unlike Ryuga we actually know where Hijiri came from.

    Once again sorry for the delay in getting this part out but again life happens. But instead of me point you to the previous reviews of this Manga I'll instead save that for the end of this series of reviews to avoid redundancy. Back on track Volume 5 opens with Hijiri abridging the Darth Vader speech to Kazumi who of course tells her to stick her offer where the sun don't shine, even though she was a replacement the friendship between them was real.
    Your words have touched my heart, tiny little homunculus girl. NOW LEZ GIB OURSELVES A BIG OLL BACK BREAKEN UG EH?!

    Kazumi manages to break out of the tube and grows back to normal size, maybe she had one of Saki's shrooms on hand. Kaoru offers Hijiri a chance to just stop all of this but she refuses, which leads to Umika giving her a reason you/we suck speech that really needs to be read for yourself. Nonetheless now that Kazumi won't join her Hijiri has no reason to be holding back anymore. Umika and Kaoru transform to let Kazumi rest but Hijiri gets some unexpected help. Some of Mirai's bears break into the barrier carrying tainted 6 Soul Gems including the Souju's all of which turn into witches that form a protective wall around Saki's witch. The two are undeterred however as Umika uses a spell she recorded on Kaoru.
    Copy, please?

    Despite the extra Kaoru's and Umika trying a sneak attack; Hijiri and the witches prove to be too strong for them. Kazumi tries to transform but her soul gem is at its limit. Which is where Juubey comes in and does his thing.
    Or not. Hey dude I know you've been kind of useless so far but that's no reason to fall to pieces over this.

    So now that Juubey's dead the girls are completely hosed without a way to purify their soul gems.

    Wait Juubey, no no no I remember now, to our collective displeasure.

    Kaoru tries to use the two gems left behind by Juubey's remains but they're dissolved and completely useless. Now that there's no way to fight back Hijiri sends the Nebula disk witch to attack, however when it hears the sound of Kazumi's earrings it roars and the other witches charge in and start to eat her. Yes what was left of Saki commanded the witches to eat and kill her so she can give the three her Grief Seed, what little of the girl inside of the monster broke out long enough to save her sisters in arms. Kind of like Day of the dead only with less Zombies and more friendship. The chapter ends with Umika and Kaoru taking the Grief Seed and fulfill Saki's last request, using it to purify Kazumi's Soul Gem saving her life at the cost of theirs.

    Chapter 20 opens with Kazumi completely restored and no longer in danger of witching out. Hijiri even after seeing everything that these girls went though for each other still thinks Kazumi will go along with her crazy ass plan, look kid there's a difference between being stubborn and just plain old fashions stupid. Kazumi obviously tells Hijiri to blow her offer out her ass and uses Umika's power (aka Kyoko's) to create copies of herself, which manage to take out the minor witches in one strike leaving Hijiri with just the Twin Fox witch. As Kazumi charges ahead the duo reminisce and regret on how they should have introduced her to Saki much sooner then they did.

    Yeah apparently they could have had Kazumi meet the rest as soon as they found her, but they just wanted to wait and see if she was stable before moving things forward. They concluded that aside from Kazumi retaining Michiru's cooking skills she has no trace of Michiru's memories or personality, so pretty much perfect. Further in the past after a fight with a witch Umika got the idea to resurrect Michiru from the ability she copied from the witch with her X-File spell as well as pooling everybody else's powers together.

    Now this just begs the question of 1, how she made this thing in the first place and 2 since Witches have hearts what would a Heartless born from a witch would look like?

    As stated earlier this is the ultimate taboo they're breaking for Michiru since she went through so much to protect them. Saki read through her journal and confirmed that Michiru at some point learned the truth, thus she made sure the other's gems were cleaned before hers and did everything she could to hide the truth from them. Her little way of trying to cope with the fact that she accidentally sentenced her new friends to inevitably becoming horrible monsters, well some people take up yoga, some people play video games and others hide the truth about their new friends becoming rejects from Tim Burton's deviant art page. Nevertheless they all agreed to this insane plan since they desperately wanted to pay back their mentor and beloved friend for all she did no matter the cost.

    So for months they tried and tried but it never worked out, even Kazumi their most perfect creation can't avoid the fighting that comes with being a magical girl. Kaoru and Umika flashback again (take a shot) to the group wondering what to give Kazumi once she's finished. Mirai would give her one of her custom teddy bears, Satomi was going to give her back Toto who apparently was injured when Michiru became a witch. Umika was going to let her be the first person to read her new book (so, your gift to your friend/creation is to show her how awesome you are. Real selfless gift right there lass, maybe she was just really desperate for some feedback, but based on their previous attempts to recreate Michiru I would have guessed it would've turned out like this.

    Moving on to less narcissistic gifts Kaoru was going to give her the uniform she won in the national tournament. As for Niko, she proposed a trip to America, she wanted them all to look up at the Pleiades constellation in the Grand Canyon, where she'll be able to tell them everything about herself. As for Saki, her gift was the earrings, besides being her gift it was her way of trying to move past Michiru's death, by seeing Michiru's most treasured item not as hers but Kazumi's. So essentially a regift? "cough" Cheapskate "cough".

    Back in the present as the two are about to succumb to despair they notice a much bigger problem. Saki's grief seed is about to hatch into the Nebula Disk Witch all over again. At the same time a giant glyph over the city shatters, which reminds the two about how Grief Seeds were originally disposed of. Our chapter ends with the return of the reason why the Pleiades Saints started this insanity, the being that's ultimately responsible for all of their problems, the unholy fucking fuzzball himself; the Incubator!

    Chapter 21 has Kyubey just strutting around like he owns the place and introducing himself to Kazumi. Kaoru is perplexed as to where he was this this whole time, when in reality he never left they just didn't notice him. He elaborates that the reason why he went unnoticed this whole time was due to Umika. As yet another flashback tells us (take a shot) when Kaoru confronted Juubey what really happened was that when Umika grabbed the incubator; instead of rewriting Juubey's memories she in actuality beat Kyubey to death against a wall. She thought that would be the end of it but of course where there's one Kyubey there's another not too far behind like a game of wack-a-mole.

    But instead of the usual cannibal routine Niko kept the dead Kyubey and experimented on it. The results of her research was an artificial incubator that was subservient to them as well as able to purify Soul Gems without a Grief Seed, and thus they named their creation Juubey. With their new incubator Umika planted the finishing touches, by combining her magic with the other 5 Pleiades she created a giant spell glyph over Asunaro city that replaced every magical girls' memory of Kyubey with Juubey and made his presence completely undetectable, so that way he can't come into contact with and create new Magical Girls. Kyubey admits that her plan was pretty damn good save for one problem, they used an incubator body as the basis for their Juubey project.

    Now admittedly his critique makes sense since if Incubators were created to absorb the energy when hope becomes despair why would they be given a function that purifies Soul Gems without the use of a Grief Seed? So all Juubey was in the end was just a sentient placebo, all he did essentially was give their Soul Gems a spit shine job when they really needed a trip to a car wash. He speculates that the only reason why they didn't become witches sooner was a combination of holding back their strength when fighting as well as a residual purifying power of the Grief Seeds Juubey ingested.

    Speaking of witches Umika and Kaoru are on the verge of becoming ones themselves.
    "Just as planned Bwahahahahahahahahaha!!!! " Yeah Kazumi he couldn't help but look at what's bleeding all over the floor right over there?

    Kazumi skins the Fox witch but unfortunately it didn't drop a Grief Seed. So this chapter ends with Kazumi holding her friends hands begging for them to not become witches. With this revolution we've officially reached the climax, will Umika and Kaoru be saved, will Hijiri be stoped before she can destroy humanity, and what of the other magical girls stored in the freezer? Check out next time where we see the conclusion of Kazumi Magica The Innocent Malice.

    Special thanks to my Patreon backer Jesse for his support.

    Kazumi Magica The Innocent Malice is owned by Masaki Hiramatsu, Takashi Tensugi, Magica Quartet and Yen Press.
    Bioshock Infinite is owned by Ken Levine, Irrational Games, 2K Games and Take-Two Interactive.
    Rick and Morty is owned by Justin Rolland, Dan Harmon, Justin Roiland's Solo Vanity Card Productions, Harmonious Claptrap, Starburns Industries, and Williams Street.
    South Park is owned by Matt Stone, Trey Parker and Comedy Central.
    Warhammer 40,000 is owned by Rick Priestly, Games Workshop and Citidel.
    If the Emperor had a Text to Speech Device is owned by Bruva Alfabusa.
  5. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Ok first off sorry for the excessive amount of videos for this outing but I had some sudden events pop up while recording and thus real life had to take precedent. But back to the game itself honestly at this point the story starts to go down hill, mostly due to Fontaine not being as good of a villain as Ryan and him just feeling more like a stereotypical bad guy. Not helped by him invoking the "torture the hero slowly instead of outright kill them" trope which is an instant tip of to them being an incompetent bad guy. Though these two areas do invoke a different kind of terror, first from you not being able to control your plasmids and second the muddy filter after you get the first dose of Lot 192.

    Special thanks to my Patreon backer Jesse for his support.

    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.
  6. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Sorry but no marriage stealing demons here.

    Welcome back to those who have seen the first part of this list. Now for those who’s missed Part 1 here’s where we are so far.

    #10 Kars
    #9 Fnaf Animatronics
    #8 Freddy Kreuger
    #7 Walter Sullivan and his victims
    #6 The Heartless

    Moving on.

    #5 The Shadows from Persona.

    You know that little voice in your head that tells you just be an absolute asshole? These guys are were that voice comes from.

    While the shadows technically were introduced in Persona 2 and did serve as the primary antagonists in Persona 3 with the distinct bodies and breeds Persona 4 was where these two incarnations were mixed together. For those who don’t know Shadows draw inspiration from the term defined by Carl Jung where they are the manifestations of a person’s negative aspects of their self. The shadows in Persona follow this principle to a more literal degree. See also “Rest and Ricklaxation” only not as slimy but just as psychotic in most cases.

    In the Persona series Shadows are physical manifestations of humanity’s repressed negative self. Their MO varies depending on which game you encounter them, In Persona 3 they devour the minds of people who are dragged into the Dark Hour leaving them as soulless husks who beg for Nyx to bring about The Fall and the end of humanity. In Persona 4 when a person enters the Midnight Channel they’re confronted by their personal Shadow who will do everything in their power to get their real selves to reject them thus causing them to assume their true form and kill their original selves to justify their own existence as unique beings.

    More recently in Persona 5 the Shadow Selves of people whose hearts desires are consumed and twisted with negative emotions such as greed, lust, despair etc have their dark desires manifested in Mementos. The most severe cases break out of Mementos in the form of a Palace centered around their personal sanctuary where their Shadows rule over and seek to fulfill their original self’s dark desires. Which attracts other weaker Shadows which are enslaved and controlled by the Palace Ruler to be their personal guards to protect their treasures. The treasure are the symbolic form of the source of their dark desires which are guarded against any and all intruders.

    When rejected by their real selves; or in the case of Palace rulers when their treasure is at risk of being stolen from a real world confrontation of their dark actions, these Shadows transform into bizarre monstrous forms to kill their opponents. But if their real selves can accept or confront what the Shadows have to say after being pacified in battle they become Personas. But if a Palace ruler Shadow is killed then their real self will have a mental shutdown and die. The Shadows offer a truly sick and terrifying nemesis because while you may try to act the best as you can you can never escape your darker aspects, you can run from your problems but you can never hide from yourself, and your Shadow is everything you wish you weren’t but know you may want to be.

    #4 The Witches from Madoka Magica

    Oktavia Von Seckendorff, such a poor, unfortunate soul.

    Most people are familiar with the stereotypical depiction of Witches, black hats, brews potions, flies on broomsticks, get killed by someone accidentally spilling water on them. But the Witches in Madoka Magica are nothing like that. In this world certain girls from the approximate ages of 6 to 16 have the potential to form a contract with the alien cat creature Kyubey to have a single wish granted. The catch of course being that once their wish is granted they become Magical Girls and are charged with defeating creatures referred to as Witches. Sounds simple right, but here's the catch though, Kyubey is the sleazy used car salesman of Magical Girl mascot characters.

    I mean sure he will grant your wish and make you into a Magical Girl but he also kind of forgot to mention that if your Soul Gem, the source of your magic turns black either form overuse or if you fall into despair the hunter will quite literally become the prey. Yes aside from looking like the living nightmares of Terry Gilliam and Tim Burton Witches are actually Magical Girls who have succumbed to complete despair and are now mindless monsters who will devour people, cause them to commit suicide and various other horrible unexplained tragedies. On top of the normal Witches that hide away in their inter dimensional Labyrinths and the familiars that sometimes escape their masters to try and grow into Witches themselves there's also the most powerful Witch of them all, Walpurgisnacht the Christmas tree topper from hell who's so powerful its mere presence is enough to cause hurricanes.

    Its not even that the most weak looking witch can kill even the most experienced Magical Girl in just one shot that make them compelling it's that most of them were formerly young girls who just wanted the universe to cut them a break for once. But they all forget that you can't expect the universe to roll over and play dead without giving it a treat. Everything from their familiars to their Labyrinths are drenched in symbolism about their human selves, their wishes and their state of mind before they became these monsters. Now the Madoka Wiki does delve into the symbolism of the original series Witches but with all of the spin offs Mangas and new Video Games (that most likely won't be coming stateside) there's more to come. so in case an alien bunny cat wants to strike a deal with you just make sure you bring a lawyer to check the terms or else.

    #3 The automatons from Karakuri Circus

    These are the Generals of the Midnight Circus, known as Les Quatre Pionniers. The Geezer with the bird is Pantalone, the Ball Roller. The fatso with Kung-Lao's hat is Dottore the juggler. The woman with the cheap romance novel is Columbine the Trapeze Artist and last is Arlechino, the Guitarist.

    Ohh going hipster on this one since as far as I can tell not a whole lot of people know about these wind up toys from hell so I’ll summarize as best as I can. Though with this entry I'm at the mercy of fan translations as the Manga; Karakuri Circus has to my knowledge never been officially translated so if I get some info wrong you know why. The world of Karakuri Circus is plagued by a group of sentient puppets brought to life by Francine who is the creation of the deranged Alchemist Bai-Jin with a single goal, make her laugh. To that end these monstrosities have spent 200 or so years traveling across the globe in a caravan known as the Midnight Circus and spread a horrible disease called Zonapha’s Syndrome. This disease causes the victim to become biologically immortal but in perpetual pain and the only way to alleviate the pain is for the victim to make people laugh.

    While the automatons have sentience and can fake emotions they are not real human beings thus they also seek the Philosophers Stone which can create the true Aqua Vitae, a substance which can make them fully human, thus able to comprehend the heart and thus make Francine laugh. But there are ways to put these psychotic Pinocchios down for good. Either destroy them with a specialized Puppet controlled by a near immortal being called Shirogane, overload their bootleg Aqua Vitae blood with Ki infused Qui Gong, if they run out of human blood to mix with their bootleg Aqua Vitae or if they reject their raison d’être, but no matter what they must be fought one on one without a conventional weapon otherwise their full powers can be utilized and could easily slaughter their opponents. Everything about the Midnight Circus is absurd, from their designs to their goals and even their weaknesses. Honestly these seem like what would happen if the Joker ever became a villain in a Tokusatsu show, an army of killer puppet clowns who personify the phrase “you can’t spell slaughter without laughter”, well they'd definitely be more interesting then Jared Leto.

    Also the only people who can defeat them are master puppeteers who use gigantic puppets as their weapons? What do you know, something else ripped of by Musashi Kishimoto and let me see Karakuri Circus began publication around 1997 and Kankuro was introduced in Naruto around 2000, yep sounds right to me. As for the Automatons themselves while a majority look like clowns with insanely exaggerated features there are ones that look completely human which infiltrate human cities to steal blood and spread Zonapha’s Syndrome. So we have a bunch of deranged, sadistic carnie vampire puppets that want to become immortal so they can make one person laugh to bring back a person who has been long since dead. If that doesn’t sound like interesting monster material I don’t know what does. Forget SweetTooth, forget Pennywise (either version) these beasts are the real Insane Clown Posse and they don't give a shit about how magnets work.

    #2 The Horrors from Garo

    While this one is a common Horror they're still nothing short of hell-spawn.

    While I did compare the Horrors to the Witches in my first Madoka Magica article these eldritch terrors also share some things in common with the Heartless. All three are creatures born from the darkness of humanity and will never be purged from their worlds unless all darkness no longer exist, so good luck with that. As fro the Horrors them selves they're beasts from the Makai World who devour the souls of evil humans and possess them so that they can consume more humans to sate their hunger. However if the human target has a desire that interests the Horror or if the two share a common goal the Horror can enter a symbiotic relationship to fulfill that desire. But the host is still technically dead and in perpetual torment due to being possessed by an entity that pure, dang, nasty evil.

    The only ones who can defend the human world from the Horrors is the Makai Order, made of the Makai Priests and their greatest warriors, the Makai Knights. Horrors are monsters in the purest sense of the word, they see humans as prey, literally feast on pure evil and look like Nightmares made flesh. But the truly terrifying part of these beings is the stone cold fact that so long as humanity has darkness in their hearts (and lets face it it's required to be a balanced person) Horrors will never go away. Hell even the Makai Knights don't actually kill them, when they're defeated their essence is just returned to the Makai World to be eventually reincarnated all over again, so yes this threat will never end. But remember this, where there is light, shadows lurk and fear reigns, but by the blade of knights, mankind was given hope. Now I'm just wondering if there was a Madoka Magica and Garo crossover, project for later then if I get around to it and I catch up on Garo.

    Now before I get to my #1 favorite monster here's the honorable mentions.

    Headcrab Zombies from Half life, while they're terrifying and the level "We Don't Go to Ravenholm" makes me crap my pants every time I play Half-Life 2 they're just Zombies with the Facehuggers' satanic cousins on their face so not much to them aside from terror.

    The Minions from Overlord, no not the servants of the blinged out Skeletor with the hot imp with the massive rack I mean the little goblin things that serve the Overlord of Evil and his advisor Gnarl. My personal favorites are the bashing browns. Unfortunately while Codemaster's Overlord franchise is dead right now thanks to the hot mess that was "Fellowship of Evil" maybe we'll see these excitable embassies of evil again soon. Just don't introduce a new Yellow Minion tribe or else I'll swear off Bananas forever.

    Rachnera from Monster Mutsume, what else can I say, I like girls with a bit of snark, a dark edge and some actual depth to their character. Besides giant spiders are awesome.

    The Joker Persona from Persona 2 Eternal Punishment. Less a Persona and more of a parasite this Pseudo Persona is granted to anyone who is infected with the Joker Virus which gets stronger the more the virus spreads. While it does look cooler in its more monstrous stages it just didn't make the cut,

    The Bogeyman from Silent Hill Downpour. While I may be sick of Pyramid Head that doesn't mean its initial concept is dead. Bogeyman is the main stalker of Murphy Pendleton and Anne Cunningham. While Pyramid Head represented James' desire to be judged for his sins Bogeyman to me represents someone who needs to be judged. To Murphy when he sees the Bogeyman's face after defeating him in the Monastery his face flickers between his own for how badly he screwed up his life and his son's killer Patrick Napier. As for Anne she sees Murphy as the Bogeyman because she thinks he's the one who beat her father into a vegetative state. I'd put him on the list proper but he's just a big dude with a cinderblock hammer, gas mask and raincoat. Not that it doesn't work sometimes the simplest designs are the best ones (Mario comes to mind here) but compared to other Silent Hill monsters he's a bit on the meh side, then again so are most of the monsters in Downpour so there you go.

    Alexander from Final Fantasy. I mean come on it's practically a Megazord how is this not awesome? Hell look at this scene from FF9 (AKA the best FF) standing tall against Bahamut with giant angel wings how is this not cool?!

    Songbird from BioShock Infinite. Now when I first saw this clockwork gargoyle I was psyched for the boss fight against this thing. I thought what weapon would work, what would its weaknesses be? But in the end we never actually fight Songbird in the game!

    Now my absolute favorite Monster in Fiction #1 The Big Daddies from BioShock.

    Yep Mr Bubbles and his many models are my personal favorite monsters.

    While there were entries on this list that had far more interesting backstories and designs I personally love these lumbering foul smelling palookas. Originally prisoners, political dissidents and Plasmid test subjects that were imprisoned in Persephone Penal Colony they were further spliced, brainwashed, had their skin and organs grafted into these diving suits and conditioned to protect the Little Sisters at all cost. And to do that these beasts were equipped with Sea Stone piercing drills, rivet guns, rocket launchers (kind of stupid considering were they are, one wrong rocket into a window and BLAM instant fish tank) and high powered laser guns.

    Just imagine everything that you were just stripped away, existing as a sleepwalking zombie whose only function is to protect a blood sucking ghoul while fighting off genetically mangled maniacs who could kill you if they gang up on you in just the right way. Honestly I think that's the most terrifying thing about the Big Daddies, the very idea that your mind, personality, everything that makes you you repurposed into this beast if you cross Ryan. Honestly that fear of the loss of self, one of many hippocratic actions Ryan permitted in his "self made paradise" is horrifying. So that's my Top 10 favorite monsters in fiction as of this list. But I'm betting you want to know what my least favorite monsters are, well that's what next year is for, so happy Halloween and now to see how the rest of this year unfolds.

    Special thanks to my Patreon backer Jesse for his support.

    Puella Magi Madoka Magica is owned by Gen Urobutchi, Studio Shaft, and Studio Aniplex.
    Karakuri Circus is owned by Kazuhiro Fujita and Shogakukan.
    Garo is owned by Keita Amemiya and TV Tokyo.
    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.
    Half-Life 2 is owned by Valve Corporation
    Overlord is owned by Codemasters, Lennart Sas and Triumph Studios.
    Monster Musume is owned by Okayado, Tokuma Shoten, Monthyl Comic Ryu and Seven Seas.
    Persona 4 Arena Ultimax is owned by Atlus, arc system works and Sega.
    Persona 2 Eternal Punishment is owned by Atlus and Sega
    Silent Hill Downpour is owned by Vatra games and Konami Computer Entertainment
    Final Fantasy 9 is owned by Square Enix
    Beavis and Butthead is owned by MTV Networks and Mike Judge.
  7. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    "These classic monsters shall be "Sirs and Lady not appearing on this list."

    It’s that time of year again folks. A time of monsters, ghouls, candy, over-commercialization and your local retailers to start pushing out the Christmas crap that’s been siting on the floor since September. Now I personally just ignore Halloween as much as I can these days since it’s bored me to tears, mostly due to me getting older and finding cosplay to just not work for me. (Not dissing people who do like cosplay it’s just not my thing, though I would love an Organization 13 black-coat or Zero from Code Geass’ outfit those are awesome!) Also I can never go all out in scaring people unless I get complaints from whiny idiots who think I’m too scary. Um guys it’s Halloween you’re supposed to be scared, that’s kind of the point!

    But being a Tokustusu fan via Power Rangers and Beetleborgs since I was a kid I’ve always loved creative, creepy and powerful monsters. So for this year I’m going to go over what I consider to be my favorite monsters in fiction. Now there will be some ground rules, only one monster per franchise if needed, they don’t have to be overtly designed to be monsters and their background has to be interesting to me. Also bonus points if they actually do scare me or creep me out which is kind of hard to do. Now keep in mind this is just my list and mostly tend to revolve around things that I’ve already seen or am familiar with so if you don’t see your favorite monster, spook or demon you know why. So let’s start with the fabulous #10.

    #10 Kars from Jojo’s Bizarre Adventure

    Now while I know that Dio is the most famous villain in the series, is the main threat to the Joestar family and even caused the reset of the universe via his boy toy Enrico what people tend to overlook is how did he even set these events in motion? The stone mask that made him into a vampire that allowed him to live far past his era, and who was the one who created the Mask in the first place? Kars that’s who, so in essence without Kars there would be no Dio. But there’s more to Kars then just the unintended consequences of his actions, as the survivor/destroyer of The Pillar Men he, EsiDsi and Whamu began a campaign to find the Red Stone of Ajha which, combined with a special stone mask would allow the one who uses it to become the Ultimate Life-form without having to make a deal with the Black Arms or create an energy leach with the help of a literally twisted outer monster. Even when he wasn’t the ultimate life form his powers, intellect and skill were no joke. He could grow blades out of his arm which had a lightning fast chain running along it which could cut through anything, he could contort his body to fit in even the smallest crevice and could even survive in extreme temperatures with little to no outer protection.

    But when he did become the ultimate life form he was unstoppable, shapeshifting, resistance to sunlight, and he could even use the Ripple to far more devastating effects then even Joseph could manage. Also the thing he did with the squirrel.

    Hell he’s technically not even dead, the only way Joesph managed to stop him was to launch himself and Kars into outer space where Kars broke so far through the stratosphere he was sucked into space eventually becoming completely calcified and eventually stopped thinking only wishing for the death that will never come. Thus proving why I feel Kars is the best monster in Jojo and why Joseph is best Jojo despite him being Josuke’s absentee dad.

    #9 The Animatronics from Five Nights at Freddy’s.

    Yes another mention of FNAF, no still not playing any of them.

    Yes these things scare me, no it’s not just because of the jump scares. It’s the design and backstory of these poor beasts is what sells them for me. For those who haven’t been paying attention to the games lore, haven’t seen MatPats’ FNAF theories videos or who’ve never played them here’s a quick summation (Spoilers) The original five Animatronics Freddy, Golden Freddy, Chica, Bonny and Foxy are possessed by the souls of children who were murdered at a Freddy Fasbear’s pizza by the infamous Purple Guy aka William Afton and every night when the restaurant closes they roam the halls of the place looking for their killer so they can extract their vengeance on the psychotic child murderer.

    Now that was just the backstory for the original Animatronics because it gets way more complicated from there. I’m talking about possessed puppets, zombies stuck in suits, hallucinations of these Animatronics (which still are my favorite designed versions of them) and even robots that have gone full sky net and stuffed themselves into a human skin just to escape the facility where they were experimented on, and I’m not joking about any of that. But just to make them even more creepy they may be based off of Yokai, to see how here’s a link to a video from Gaijin Goomba who can explain it far better then I could.

    Also since at the time of this article there’s talks of a movie about this franchise I doubt that our friends at Fazbears pizza or the Purple Guy will be going away anytime soon. So for those unfortunate souls who work the night shift, watch your step and make sure you don’t see the Golden one, if not you’ll be sorry.

    #8 Freddy Kreuger from A Nightmare on Elm Street

    The man of your dreams, the Springwood slasher, Pizza The Hut's satanic cousin whatever you want to call him you know him by his Christmas sweater, burnt face, dirty fedora and that classic glove.

    Let me take you all on a trip to one of the (apparently) best decades, the 80’s. Rock N Roll was on top of the world, disco was dying and some of the best movies around were in the middle of production. But at the tail end of the 70’s came a little movie called Halloween which many consider to be the grandfather of all slasher movies. Then the late great Wes Craven decided to give his own spin on the slasher killer genre and thus A Nightmare on Elm Street and the Iconic (proper iconic not Ubisoft iconic) dream demon Freddy Kreuger.

    The bastard son of 100 maniacs Freddy was a notorious child killer/implied molester who was let off due to a mistake in police procedure. Thus was burnt to death in an act of vigilante justice by the parents of Springwood but survived by making a pact with dream demons to exact revenge by killing their children from the one place where their parents could never protect them, their dreams. So for 8 movies and several comics the Springwood slasher killed the children of Springwood in various sadistic, humorous and brutal ways. For the first two movies his spree was all business though he undoubtedly derived pleasure from his slow torture of his victims. But past Part 3 he starts to get more then a bit silly with an increasingly campy and goofy tone hitting a climax of not scary with Freddy’s Dead the final Nightmare, with such highlights as Superfreddy, The wicked Witch of Elm Street, and lest we forget a more shameless plug in for Nintendo then the entirety of “The Wizard”.

    And the less we talk about the TV series the better. Granted he did get better with New Nightmare and Freddy Vs Jason but too little too late. The Michael Bay remake certainly didn’t help matters. Hell at this point his most dignified appearance past the movies was Mortal Kombat 9 where it’s all but confirmed that he’s the ruler and master of the Dreamworld which is apparently a realm that’s on Shao Khan’s radar. Sadly the death of Wes Craven back in 2015 means that we may not be graced with the man of our dreams again on the big screen but you can always see him when you hear his ringtone.

    #7 Walter Sullivan and his Victims From Silent Hill 4

    Been a while since we've seen this guy, yes the serial killer with even more messed up Mommy issues then Norman Bates and Sephiroth combined along with his enslaved victims.

    Of the original 4 Silent Hill games the best according to popular consciousness is Silent Hill 2. But I know that everyone and their mother is sick to death of Pyramid Head showing up on these types of lists and so am I. While I do appreciate him for the part he played in that game over-saturation of Pyramid Head has pretty much ruined him for me. Besides while I did find him unnerving and disturbing he never really was all that scary to me. But Walter Sullivan and his victims are in my opinion the most terrifying and intriguing monsters in this franchise.

    In Silent Hill 4 Tommy Wiesau’s Revenge the main villain; ritualistic serial killer Walter Sullivan was brainwashed and abused by The Order since childhood to learn the 21 Sacraments ritual to resurrect his “mother” Apartment 302. These sacraments in question first consisted of the first 10 victims having their hearts removed after killing them, Walter himself via suicide and lastly the last 10 having to revolve around certain themes and “roles” that are required for the ritual. Oh and it gets better, see when Walter killed himself after his first rampage he was revived as a near invincible Ghost to finish the last of the Sacraments and resurrect his “mother” aka most likely The Order’s god Samael.

    Oh and the characters that protagonist Henry Townsend encounters die and become Ghosts that serve Walter and desperately try to kill you. The worst one by far is The Twin Victims monsters, representing the two child victims of Walters first rampage Billy and Miriam Locane which become this horrific demon that walks on its two hands, has two heads that looks like crying babies and when they see you point and whisper “receiver” pointing to Henry’s role as the 21st victim “the receiver of wisdom”, nothing short of nightmare inducing.

    The actual Ghosts are nothing to sneeze at either, Cynthia becomes something out of The Grudge, Jasper becomes a drunk Human Torch, Andrew (the only one you have to pin down but that’s for later) is a bloated, singing wrecking ball and Richard is a teleporting Electro. There’s other ghosts too but the ones Henry meets are the most unique and most troublesome. Not only can they all hurt you by just being near you but the only way to get rid of them is to pin them with a Sword of Obedience, and guess what? There’s more Ghosts then Swords in the game so you’re going to be stuck with some of them no matter what!

    Not to mention Walter himself, when you first encounter him he does nothing but leave behind a cursed doll. Benign at first but when you start the second half of the game he occasionally pops up in a level and will chase you down relentlessly! And when he finds you he’ll duel wield guns and try to gun you down like he was Revolver Ocelot and as far as I can remember the only way to get rid of him is to warp back to Room 302. So an annoying invincible Ghost and his victims trying to kill you in order to resurrect a demon, Walter Sullivan definitely seems like a particular homeless guy that you may want to give a spare 5 bucks too, it may just save your life.

    #6 The Heartless from Kingdom Hearts.

    Never before have the legions of evil been so cute. Get the plushies now at your local Disney store/ Hot Topic!

    Now like everyone I was apprehensive about Kingdom Hearts when I first saw the commercials on TV all those years ago, I was thinking “Disney and Final Fantasy?! God that’s never gonna work.” Then I saw some actual gameplay of the Parasite Cage fight when I was at a friends apartment visiting my Granny in New York City and the rest is history. While it was cool to go to Disney worlds and sometimes meet Final Fantasy characters there needed to be a source of conflict and boy the Heartless fill that role in more ways then one. In story the Heartless are manifestations of the darkness that dwell in the heart given physical form. Most of them are mindless beasts that have a single goal, consume more hearts. The main villain Xehanort and his various incarnations use the Heartless as Solders in his quest to obtain the source of all hearts, Kingdom Hearts and see what lies beyond the destruction and rewriting of the entire universe.

    But there’s also the Nobodies which should really have their names switched but that’s what happens when what was supposed to be a one shot game becomes a massive success and the demand for sequels crops up, expanded lore tends to just be cobbled together and not everything is going to make sense. But back to the Heartless there are two types, The Purebloods which are naturally created Heartless, they show less cartoony and colorful designs and just look like pure manifestations of evil; save for the Shadows, they just look kind of cute. The second types are Emblem Heartless named after the distinct Emblems these Heartless have somewhere on their bodies. Emblems were the result of Xehanort’s experiments trying to artificially recreate the process by which hearts become Heartless. These Emblems are often themed around certain motifs related to a specific world, like for example Halloween town has spooky monster themed Heartless like the Wright Knight and Gargoyles while Agrabah has Bandits, Fat Bandits and other Arabian themed Heartless.

    While these guys are not exactly what you’d call scary their variety in design and powers on top of their downright horrifying origin makes them an impressive menace to plague the world of the Kingdom Hearts universe. Though if you want to see creatures that do the “manifestations of pure darkness” thing with a more serious (and better executed) tone that’s what part two of this list is for. So for my honorable mentions and the rest of the proper list join me next time, if you’d be so kind?

    Special thanks to my Patreon backer Jesse for his support.

    Five Nights at Freddy's is owned and created by Scott Cawthon.
    Jojo's Bizarre Adventure is propriety of Hirohiko Araki, David Production, Tokyo MX, Warner Bros Entertainment and Viz Media.
    Silent Hill 4: The Room is propriety of Konami Computer entertainment. #FucKonami
    Kingdom Hearts is owned by Square Enix, Disney Interactive Studios, Tetsuya Nomura, and Shinji Hashimoto.
    A Nightmare on Elm Street is owned by Wes Craven, New Line Cinema, Media Home Entertainment and Smart Egg Pictures.
  8. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    So here we are, the lair of the beast himself aaaaand its surprisingly short considering all the build up. But the atmosphere is still quite palpable, this place is quite creepy and crawly, not as messed up as Medical or Fort Frolic but this place does have some rather nightmarish imagery. Also Ryan's office is where we bare witness to one of the best plot twists in all of gaming in my opinion. When I first played this game back in 2009 my jaw dropped when I finally got to Ryan and quite literally saw the writing on the wall, even if I was playing the Darth Vader clip in my mind because lets face it we all were. Though once you've played it a few times the twist does lose some of its punch but I honestly still love it. So watch, comment and enjoy would you kindly?

    Special thanks to my Patreon backer Jesse for his support.

    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.
  9. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Now in probably the most unoriginal thing I can say about this game Fort Frolic is my most favorite part of the game and genuinely the most creepy. Besides who else could possibly forget such a memorable character like Sander Cohen? This character by far steals the game for me, he's creepy, insane, memorable and just entertaining as hell. While I am grateful that he never got too popular otherwise he'd just be another Pyramid Head, Wolverine, Deadpool, Batman or Den-o, over used past the point of popularity almost entirely divorced from how and why he became popular in the first place to the point where he's overexposed and annoying.

    Special thanks to my Patreon backer Jesse for his support.

    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.
  10. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    What Shirakura keeps injecting between his toes to lead him to think why these movies are a good idea shall forever be a mystery.

    In case you somehow managed to miss the first two parts of this review, here's the links.

    Part 1

    Part 2

    There you go you're all caught up now to finish this sucker. Where we last left off Hiiro managed to get into the Game World via the Laptop Little Jobe left behind.

    I'm not quite sure Hiiro but I do know that this place has a refreshing mint flavor.

    After being reminded of the act would cost him his medical license in the sane and rational real world Data-Hiiro confronts him and the two transform to fight, True Brave kicking Brave's ass hard. Meanwhile Amu arrives at the skirmish and remembers "oh yeah I'm a Ranger I can fight too" so she morphs and joins Snipe and Paradox. Though she sucks in this movie and has to get back up from Data-Uutchy who also morphs and joins the fight, though without doing the Kyoryuger Dance that they always do when they morph which is a big old continuity foul and thus another sin. Even with Data-Uutchy's help Amu is about to be killed by the forces before getting back up from the rest of the Jyuoghers. Emu, Bootleg and Poppy are making their way to the Hospital/Castle when Emu is forced into another battle with the Data-Amazons Alpha, Omega and Neo.

    OK STOP RIGHT THERE!!!!! Amazons is supposed to take place in an alternate universe from the mainline Kamen Rider series so how the hell would Little Jobe even know about them much less be able to recreate them for Chou Super Hero Taisen?

    OH eat my ass with Chipotle Mayo Gosei! On top of the Amazons being narrative bullshit they have their own OP bullshit as apparently Ex-Aid only has 10 HP while the three Amazons have 10,000 each! But even with those bullshit handicaps Ex-Aid still manages to defeat the three Amazons with some helpful power ups but now has to deal with Data-Dark Kabuto, Dark Ghost and Dark Drive, oh Emperor damn it! Poppy and Bootleg finally manage to confront Little Jobe who explains that he was the one who created the bridge between the worlds so that Data-Shocker could destroy the real world.

    Bootleg then has his little back and forth with Little Jobe which goes on for what feels like a small eternity thanks to the movie editing the three fights into the conversation that ruins the flow of the scene (almost as if the movie thought that the kids would lose interest if there wasn't some action going on in between this conversation, basically the movie is jingling its keys) and yet the two characters in this movie that supposedly don't have emotions are still more emotive and convincing in their performances then Troy from Megaforce! But then again that's not saying much, hell Johnny from The Room is more of a convincing character then Troy.

    Hiiro finally manages to defeat Data-Hiiro but before Data-Hiiro fades away he gives his real self four things, an odd power up, the Galaxian Gashat, the deck full of Data Sentai and Rider cards and a request to save Little Jobe. So he pretty much ignores that by destroying the connection between the worlds despite Emu's objections. Well at least he was looking at the bigger picture in this case so I'll give him a pass, besides we really don't give a slimy sewer shit about Little Jobe so who cares? Besides all the buildings and people destroyed by Fred Fuchs are restored too which gets him pretty pissed off so he assumes his Monster form and then defeats Data-Uutchy. Emu, Hiiro, Bootleg and Josuk3po transform to help finish off the stragglers.

    Though Ex-Aid gets pined down by Fred Fuchs so Brave revives the rest of the GoRiders from their Clow Cards to back him up, for all the good it does as he just smacks them back into cards again in less then a minute making that scene completely pointless. So now it's time to crank up the bullshit to its highest level as Fred Fuchs calls out to Jark Matter (who he should have no knowledge of since he's only been in the game world) that gives him a giant mech which he of course knows how to pilot despite presumably just getting the thing now! This of course triggers the Shōji Yonemura slow mo explosions we've seen so many times even Michael Bay is sick to death of them. But not to worry they've got back up from the Kyuranger mechs which (thanks to the Gemini Kyuutama) can create two KyuuRen-Ohs to keep the Jark Matter mech at bay as well as Brave giving Ex-Aid the power up to make him grow to Giant Size (because of course Data-Hiiro saw that far ahead and this isn't just lazy writing no no no.) So Gaint Ex-Aid goes to his Super Form of Maximum Mighty X (thus drawing full comparisons to it and Gurren Laggan's design) to aid the two KyuuRen-Oh's fight Fred Fuchs and his Fuchazord.

    Brave uses some of the Hero Cards to back up Snipe and Paradox. One of them being Agito Burning Form, which has been bugging me since we saw him in GP, why is he always showing up in Burning Form? Ok when he showed up in GP he was fighting at night in a cave and it's established that Shining Form can only be called upon in the sunlight so Burning Form makes sense. But this fight is taking place in the daytime, with the sun out so what the hell? Did the Shining Form suit get too badly damaged or were they just being lazy; either way shows the people working on this just don't give a shit. Wrapping it up the heroes on the ground finish of the Data-Shocker solders and monsters while Ex-Aid and the Kyuurangers destroy the Fuchazord. In the after math Little Jobe is freed from the Game World because he wished for it really, really hard, yes seriously.

    So the Kyuurangers leave, Little Jobe goes back to his life and the CR doctors go back to their lives like none of this never happened. So that was Chou Super Hero Taisen and honestly I've seen worse from these movies. There was everything about Kamen Rider Taisen which you all should know about by now, the BS from Super Hero Taisen GP and how Shirakura clearly doesn't give a shit about Kamen Rider's history this is honestly pretty low on the totem pole of annoyance, pretty much about as watchable as Super Hero Taisen Z at best. But just like Super Hero Taisen GP this movie has a net based spinoff that tries to tie into the main series of Ex-Aid. It fails in this case but like the Kamen Rider Yongo net movies the Kamen Sentai Gorider Net movies are still better then the main movie itself, so when we come back we'll take a look at Chou Super Hero Taisen's DLC; Kamen Sentai GoRider and see where it stands in terms of DLC. Is it as good as Minerva's Den and Burial at Sea for BioShock 2 and Infinite or is it as bad as the True Ending of Asura's Wrath?

    Special thanks to my Patreon backer Jesse for his support.

    Kamen Rider is owned by Ishinomori Productions, Toei Productions, and Bandai.
    Super Sentai is owned by Ishinomori Productions, Toei Productions, and Bandai.
    Bill and Ted's Excellent Adventure is owned by Orion Pictures, Stephen Herek, Interscope Communications and Nelson Entertainment.
    Power Rangers is owned by is owned by Saban Entertainment, Haim Saban, Renaissance Atlantic Entertainment, Toei Company, Ltd. and MMPR Productions, Inc.
    The Room is owned by Tommy Wiesau.
    Dragon Ball, Dragonball Z and Dragonball GT is owned by Funnimation, Toei animation, Fuji TV and Akira Toriyama.
    Dragon ball Z abridged is owned by Team Four Star.
  11. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Well ok there's also the Smugglers Hideout as well but honestly that area was so small I bet nobody even cares to mention it. Though aside from that I do have to apologize for the amount of videos in this part. Some business kept popping up so I had no choice but to stop every so often thus the five videos here on top of what happened in the first video. As for the levels themselves I wonder why exactly they only used the Pigskin Splicers in the Farmers Market? I mean they're only in the Market and the final boss fight so what exactly was the point? But regardless Arcadia does provide some actual logic to the setting since as Atlas said "Bottom of the Ocean boy'o, no trees no Oxygen".

    Special thanks to my Patreon backer Jesse for his support.

    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.
  12. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Sorry about this again, the article is too long for this site so here's the link to the actual blogpost.

    Special thanks to my Patreon backer Jesse for his support.

    Kamen Rider is owned by Ishinomori Productions, Toei Productions, and Bandai.
    Super Sentai is owned by Ishinomori Productions, Toei Productions, and Bandai.
    Plan 9 from Outer Space is owned by Ed Wood.
    Patton is owned by Franklin J. Schaffner, 20th Century Fox and based on Patton: Ordeal and Triumph by Ladislas Farago and A Soldier's Story by Omar Bradley
    Futurama is owned by Matt Groening, David X. Cohen, 20th Century Fox Television and The Curiosity Company.
  13. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    Once again sorry for this but the website is giving me issues so here's the link to part 2 of my Heisei Generations review.

    Sorry about this but I'll try to get an actual review on here next time.
  14. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    We finally escape the Medical Pavilion with our skin intact and head to honestly one of my least favorite areas in the game. No it's not because of the atmosphere or anything like that I don't really like this place since it gives us WAAAAAAAAAY too much ammo so early in the game that it mostly sucks most of the challenge out of the game for me. Also that means that there's ammo lying around on Splicer corpses which annoys me to absolutely no end. Now normally that would resort to me using Winter Blast or the Liquid Nitrogen mod of the Chemical Thrower but I'm too cheep for the Plasmid and since I know what's coming in Arcadia I'll just suck it up and blow my ammo on the Big Daddies.

    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.
  15. When you're done read, comment, spread the links, re-tweet and follow me on Twitter @OnDavidsBrain! and support me on Patreon.

    We begin our true adventure into Rapture by escaping the forces of Andrew Ryan and fleeing into the Medical Pavilion. However we're stuck in the facility and the only way out is through the local Splicers and their leader Dr Steinman. Once he's dealt with however Jack is confronted by Dr Tennenbaum and is given a choice, though admittingly it's one of the most obvious Black and White choices ever in a video game, but for this game it gets the job done.

    Bioshock is owned by 2K Boston, 2K Australia, Take-Two Interactive, Ken Levine, Alyssa Finley and 2K Games.