Lotus Prince Let’s Play: Never Alone – Part 5B

The second part of Part 5.

About Lotus Prince

I enjoy playing video games, and I particularly favor survival horror games.


  1. But never mind all those bollocks- it’s time for mister Snow Miser! Also, a return of the “automatic ledge grabs when you’re blown over an edge save lives” from the first part. It’s not all clunky design choices with ya, Never Alone. I respect and acknowledge that.

    The Collosus Climb-section is an interesting one. It’s your typical “use every trick in the book you’ve learned to advance” part. Wind-jumps, spirit-pulling, sliding down and jumping right on time to avoid a spiky death, and a couple of really cool set-piece jumps when you latch on to the adze and then jump from the adze on to the ice. It makes for a spectacular finish, even if I’m less than fond of the sections that require timing because instead of controlling the ascending spirit directly you control it indirectly as foxboy. I did it without dying, but it’s never a fun thing to have to take into consideration the timing of a moving object that you only partially control. Feels clumsy.

    Then the chase! Intense, true. I’m immensely grateful that you only have to jump once from the tree to a branch, and during none of those jumps are you timed to jump before you sink to a watery grave and you generally don’t have to worry about the timing of your jumps, save for a windy jump which you can once again overshoot. The aurora sequence is pretty cool what with how the winds are just tearing up everything around you and create new pussles as you go that youhave to adapt to, but once more a weird camera prevented me from seeing a spirit-cluster until I jumped down into a crevice thinking the wind would carry me over. The same sequence that had the foxboy stand still so that the aurora children could snatch him claimed my life as well. The ice floe-section is my favorite, because for once the foxboy is actually anchored into the objects he’s pulling and when I encountered the polar bear I was really stressed so just jumped right at it… and if you do this the polar bear will take a look behind you, and promptly turn tail and run. That cracked me right up, I tell ya.

    And then it’s over. Once again the game definitely takes advantage of it being a fairy tale game with fairy tale logic. Suddenly the girl is carrying the axe when she didn’t do so before, and when she breaks the axe and throws it high the giant is entertained instead of mad. That feels like it would be a cheap cop-out had it been any other game, but because it sort of feels like a game that’s being told as a story you kiiinda forgive the game the occasional lapse in story-telling logic: it’s made more clear through the cultural insight videos that much of the dangers here are metaphorical more than actual people, so the feeling of the story being told by someone who’s sort of winging it as they go along is easier to swallow. As long as it makes you feel appropriately woved by the mood, you let certain stuff slide. And when it ends with fox boy ascending to the stars, an owl flying off and the final line of “this is how Nusrak told the story”… it really does feel like you’ve been sat down to be told a sweet story. I like that. It’s nice.

    And that feels like Never Alone in a nutshell. It doesn’t do that much new, but wraps familiar platform tropes in a very complete package- spirits as platforms, bola-weapon, environments that are all snow but still manage to find ways to be a little bit different and varied enough that the stages don’t become too similar. It has a lot of baby-diseases, as first projects do. A lot of rough corners that experience in the field could’ve ironed down. But they created a good enough mood with a consistent and thought-out art direction and managed to be enjoyable enough despite its flaws that you just go along with it. Hell, considering you barely saw any big bugs and their constant polishing I’d say the game we’ll have in a month could be considerably better than the one we have now.

    The game is somewhat simple and not very challenging once you know what to do, but I think it’s at an appropiate level considering the goal is more to wrap a game around a story, rather than make a superb game and then graft the story onto it. It’s perfectly servicable, educational without losing it’s pace since you can watch the videos whenever you want, and sensibly varied. I like it, and look forward to the next game in the series, this apparently being the first game in a series of other games that will be based on various native legends, and which will be done by other game developers based near where these native populations live. Neat. A 6/10 if you will.

    • The game seems to have mainly been built to be played one time (unless you missed collecting some cultural insights), but then again, it’s more about the story than anything else, so I feel that it does what it sets out to do. Worth it, in my opinion. 🙂

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