MUD2MMO: Enhancing a Livestream (or how GM’s & Community Managers can make their game more fun)

Tyger broke one of his cardinal rules about shows, but decides to fix it this week. Not everyone can be a zen master, you know.

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MUD2MMO is a bi-weekly show talking about gaming culture. It's not a typical review or "go buy this game" show, we focus on the gamers, the industry, everything else. Come on by, enjoy the show.

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4 Comments on "MUD2MMO: Enhancing a Livestream (or how GM’s & Community Managers can make their game more fun)"

Eurydice
Guest

These are some ideas I’d love to see implemented in a lot of online games, regardless of whether or not they’re technically MMOs.

TooMuchFreeTime
Guest
Lol c’mon man, I’ve never even watched Lawnmower Man and I get that reference. šŸ˜› My GM interactions in WoW were always pretty positive. One time we were in a raid and a GM started interacting with one of us who had a ticket open. He ended up chilling with us for a few minutes, doing stuff like turning people (or maybe it was just himself?) into ogres, or teleporting (for serious spell check? that’s not a word?) them to nearby unreachable ledges. Hell, one time a friend put in a ticket asking if a certain snack item (sorry, I… Read more »
NekroJesus
Guest
I’ve been playing pangya for a pretty long time now. It’s a lesser known golf mmo, so don’t worry if this does not ring any bells. Anyway: A few years ago there was a european server of the game and the four major languages represented among players (french, german, spanish and english) all had their own community managers. They participated actively in the forums and organized some inGame events. They took the time to listen to the players and present their opinion to the company, as well as explaining some moves the company did to the playerbase. The real reason… Read more »
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