MUD2MMO: H1Z1: A Study in Trust

A video game company promised to never, ever sell power for money, and does it anyway? Tyger is surprised. No, really.

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MUD2MMO is a bi-weekly show talking about gaming culture. It's not a typical review or "go buy this game" show, we focus on the gamers, the industry, everything else. Come on by, enjoy the show.

13 comments

  1. The whole notion that gamers have of free-to-play is nonsense. The developer strategy of turning a game into a Skinner box of pay-walls is frustratingly moronic.

    That’s your impasse right there.

    Developers…put a real price on your product.

    Gamers…it cost money to develop games. There are no free rides. Pay up.

    • I did want to mention in the video something more about the cost of server maintenance, but it felt way out of place. So, I’ll save it for (yet another) future episode. There’s a balance that has to be found. I also want to really do a show about “freemium” games too, which is more related to your post here. But, that’s for another time.

      I just had a total Conan the Barbarian moment there….

      • Freemium…pay-to-win…free-to-play. It all sort of blurs together into an abstract battle between developers who are trying to make money and gamers who are trying to impose their own notions of how things should work. Everybody is losing.

        I, personally, think this moronic inferno has turned most games into tiered, unbalanced, grindy, messes. That seems to be the compromise that both camps accept.

        Unfortunately all that leaves reviewers like you to report on is how much of a mess it is and how much drama it’s wrapped in.

  2. You mentioned the Skinner box/Stockholm Syndrome thing, but really I think it’s even more basic than that: once people have invested themselves into something, be it through money or time or effort (or even just a simple emotional investment), they have a very hard time letting it go. People have been throwing a lot at H1Z1 on the basis of its promise, and when that promise turned out to be a sack of lies, it was easier to swallow the lies than give up the sunk costs (be they financial or emotional).

    That’s part of what the hype machine is all about: getting you invested in the product so you’re more likely to accept its inevitable failings when reality hits.

    • I’m actually going to be addressing that in a future show about “hype”, players who buy into a game in one way or another and become invested. There’s a wonderful experiment about “penny auctions” that comes to mind in this. There’s a lot of stuff in play with games like this, and it’s not as cut and dry as any of us want to think.

      that said, yeah, there really is a simple “you spent HOW MUCH?” explanation to some of this, yeah…

  3. I see a Certified Tag Badge from Marymouse on the back ;D Furry much? *giggles*

    Other than that, good video, I completely agree.

  4. This kind of reminds me of this: https://www.youtube.com/watch?v=S6s0Wpn1zmU

    Granted it’s a different topic all together but the reaction is somewhat similar.

    • A little… But Sony has the common sense to NOT go completely off the deep end while jumping a shark. But that said, I sincerely do not believe that Smedley himself actually answers tweets, posts on Reddit, or does anything to interact with gamers. And I’m not certain what it would take to convince me otherwise. The buffer is what makes a difference between “Slaughtering Grounds” and “H1Z1”. Grounds had no buffer and their reactions were unfiltered, H1Z1 does, so you get the reaction THEY gave.

  5. The thing you’re missing here is that it’s not as the case with The War Z where it’s an immediate purchase, but something that’s not only a liability to activate, but it’s something that another player can easily steal. Airdrops take a significant amount of time to hit the ground, and they not only attract a lot of zombies, but also any other player who wants the gear. You don’t just “Get” it, which seems to be what you’re implying heavily throughout most of this.

  6. Meh, my fault for not watching the full video. Honestly I was expecting you to be biased from the point you started out with “bandwagon” which yeah… I hate to say it but it kinda is.

    • To be fair, I am biased. Anyone who makes videos like this is going to be. But H1Z1 pretty much IS a bandwagon product, IMHO. How many other “Zombie survival MMO” games have popped up with little to nothing new to add to the genre in the last 2-3 years? Ok, its not rampant, but they’re all cookie-cutter enough to call them “Bandwagon”

  7. Actually surprised someone hasn’t tried to sue over losing gear they paid for in a game like in WarZ.

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