Sage Reviews: Tomb Raider

With a series that has nowhere else to go but up, the re-boot Tomb Raider does its job and little else.

About Bennett the Sage

Bennett "The Sage" White has opinions, and you have ears. Let him put those opinions in your ears.

One comment

  1. Sage, did you EVER play Legend, Anniversary, and Underworld? Sure, they weren’t “must-play” games, but after those releases, the franchise was hardly an “industry joke”. Way to sleep through the past decade, buddy!

    To be fair, one of the main problems with Tomb Raider 2013 is that it’s a story-focused game, and the story is bland. The old games (even Legend, Anniversary, and Underworld) didn’t have this problem because the focus wasn’t on story, it was on gameplay. The old Lara Croft was just a cypher, and for that her characterization worked well, she was a two-dimenisonal James Bond/Indiana Jones archetype. That was a great approach because it allowed Core Design and Crystal Dynamics (back when they were Eidos’ umbrella) to put the level design first… the real star of the early Tomb Raider games were the levels themselves, not Lara.

    By contrast, the star of Tomb Raider 2013 is the insipid and cliche storyline, and the gameplay takes a backseat. That alone makes it a poor game, without getting into many of its other problems. That’s why I think Tomb Raider 2013 is the weakest in the series.

    On that note, my favourite Tomb Raider game is Anniversary.

    I mean, sure it has its flaws, such as the jumping accuracy being wobbly at times, but Tomb Raider Anniversary is, was, and will always be one of the better video-game remakes, right up there with the 2002 GameCube remake of Resident Evil 1.

    Besides, Tomb Raider 2013 doesn’t even have New Game Plus, which completely ruins it for me!

Leave a Reply