Undertale Needs More Gay

Undertale’s use of LGBT characters is actually the least interesting thing about it… and that, in itself, is interesting.

About rantasmo

Needs More Gay dissects the highs and lows of gay pop culture with the precision of a dull machete.

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26 Comments on "Undertale Needs More Gay"

E_ron
Guest

Nice video. If you need ideas for another game, I highly recommend the metal gear series. It may take a while to play through all of the games though.

EA Solinas
Guest

Sold on the game. Great recommendation.

JonahFalcon
Guest

I see that title and all I can think of is this:

https://www.youtube.com/watch?v=fyV2cPLuFuA

IffySAM
Guest
I’m not expecting a reply here, but…well/so I’ll keep it simple…. I’ve never heard of this game. Never. I stopped this video, like *checks* 1:19 in, after your/Rantasmo’s warning, where he strongly implied that one should have played and completed the game before watching this video. Even if the title seemed (to me) to imply that he is trying to raise awareness of it. So…Rantasmo, or anyone…after doing a little research, is this a must-buy $10 purchase? Is there an alternative? Is it a long game, like 30-40 hours, like of yesteryear? So many AAA games today give maybe 4… Read more »
jp523
Guest

I would guess around 8 hours to complete everything if you are brisk and very skilled. Also, that time is spent with a minimum of tedium.

IffySAM
Guest
Hmmm….thank you for the reply, first off. But…only 8 hours of gameplay? That’s inSANEly low by my day (which is prolly before yours). Maybe if I was supporting an indie developer (Seriously, is this by a small-time indie developer, I stopped the vid, I don’t know), but as a pure 90s genre throwback……..I dunno. $10 isn’t a lot, but it adds up if one constantly indulges in these little things. How do perspective gamers choose games these days? I assume $10 ain’t nothing, but you can’t spend $10 on everything that wants to sell you on something. What’s the non-spoiler… Read more »
I'mVeryAngryIt'sNotButter
Guest
I'mVeryAngryIt'sNotButter
I’ve played the game all the way through, so I can give a good summary. I will have to spoil a little bit, because it’s impossible to pitch it without revealing SOME of the plot points, but not enough to ruin your experience. Long ago, there were monsters who had the power to steal human souls. The humans were victorious, and locked the monsters away underground. You are a child who has fallen into the monsters’ prison, and you must escape. But you also discover that the monsters are on the verge of escaping once more. Thus, you have a… Read more »
Cinebeast
Guest
Yes, this is very much an indie title. In fact, it was literally made by just one person. (Although a few others pitched in to supply some of the sprites and assets.) I wouldn’t say it has much replayability, exactly. It’s just . . . very good. At least, it’s very good for an 8 hour game made by one person. If you go in expecting something with a lot of heavy adult themes or anything, though, it won’t hold up. It’s a funny, emotional little ride, and very family friendly. I bought it twice, and the soundtrack (which is… Read more »
esmatrez
Guest

I would say that is has replayability. You should play it once as a pacifist and once on the genocide so that you can see the different endings and see why the pacifist route is so much better. I think playing it in the neutral mode gives you different boss fights and ending as well.

jp523
Guest

Yes, it is an indie developer, and no, it is not a complete 90s throwback. It is innovative and fresh in the current game environment, and it makes every one of those eight hours matter.

Cyborcat
Guest

Consider the fact that at $10 it’s a budget title, so–at least, IMO, it’s not a big deal that it’s short.

But if the shortness bothers you, also consider that there are three different “routes” you can take, so it has a lot of replay value. Pacifist Route and Genocide Route feel like very different games, all things considered.

Ragred
Guest

I think you’ve got the wrong impression. This game is insanely popular. I don’t even like it much myself but whether you’ve heard of it or not is kind of irrelevant.

IffySAM
Guest
Well…yeah, of course it’s irrelevant if I haven’t heard of it. I don’t keep up with these things. “Shut Up and Dance With Me” is my favorite new song, and I never heard it (once) until Todd listed it in his Top 10 of 2015. Like, two days ago. I’m just one little person. Who doesn’t keep up with these things. Treat my comments accordingly. All the same. I’ve never heard of “Undertale”. Until I first glanced at this video review. And now Rantasmo is saying “shut this video off now if you haven’t played this game to completion”. So,… Read more »
Ragred
Guest

There’s a demo, if that helps?

Cinebeast
Guest

That’s right! The demo sat around for a good two years before the full game’s release and managed to form a sizable fanbase on its own, so if you’re unsure, just run through the demo. If it intrigues you, I’d say the full game is basically ten times better. And if it turns you off completely, the rest of the game is unlikely to change your first impression.

BobLogical
Guest
Only thing I disagree with is the idea that Frisk is meant as a cipher. The game makes it very clear, especially in the true ending, that Frisk and hkjhkjh are both their own people. Their lack of gender expression and neutral coded pronouns lend you to projecting onto them, but don’t imply them to be a stand in for the player, especially in the bad end where the game directly talks to the player separate from their character. Projecting onto Frisk is no different from projecting onto Chell or Gordon Freeman; it doesn’t change the fact they’re their own… Read more »
Free Verse!
Guest
But Gordon Freeman and Chell ARE ciphers. It’s impossible to have a protagonist in a video game who is LITERALLY the player, because parameters have to be set and only so much of the player’s behavior can be accounted for. But a character can be written in a way that their traits and characteristics are vague enough so that a player can imprint themselves upon the character. The character exists, but their traits are not important. A “cipher” is a nonentity – who they are is unimportant. What is important is what they DO, i.e. what YOU do. In games… Read more »
SecondFiddle
Guest
no…. your perception of the game changes. The majority of the supposed choices you get only impact dialogue which colors your perception of what’s going on. One example of this is your interaction with Papyrus before meeting Undyne and deciding whether or not to tell him the truth about what you’re wearing. A conversation with Sans late in the game is exactly the same whether or not you kill a certain character too, but MAN does it have a totally different impact on you. I don’t know how different a Genocide run is as I just started one, but the… Read more »
Free Verse!
Guest

I’m pretty sure that killing people counts as a choice.

And that someone being dead isn’t just a matter of your perception.

That the same dialog can mean something different depending on what you did kind of shows just how the protagonist is operating as a cipher. Their characterization is being informed by player agency.

jp523
Guest

In-universe there is a distinction between the player and the character Frisk. Also, there are multiple points at which your inability to break character is emphasized. In a game like Portal or Half Life, the developers go to great lengths to avoid obvious limitations to facilitate Chell or Gordon as a cipher.

Free Verse!
Guest
Yes, Undertale has a meta-narrative. Yes, the player and character are distinct entities. However, that doesn’t mean they are not a cipher. The fact that they are a cipher is simply utilized differently. I feel like a better comparison would be Mass Effect. Shepard is another character written as a cipher. But unlike Half-Life or Portal, Mass Effect has branching paths. Even Shepard’s backstory can be chosen by the player. And yet, all of the choices you make have to be filtered through this character. Thus, the character is written in such a way that all of these different choices… Read more »
world_dancer
Guest
Since you’ve reviewed some video games and I’ve just finished playing through a couple with wonderful LGBTQ stories, I thought I might make some review suggestions. First, the Choice of Games catalog. I am really fond of the Heroes Rise trilogy of superhero games, but I would say their entire catalog appears LGBTQ -friendly. The second Heroes Rise game in particular has a complicated argument break out between three different LGBTQ characters. It’s not the nicest way to see people arguing, but it provides different viewpoints rather than having a token gay character. Also Jenny, your lesbian BFF, is simply… Read more »
Loki Duck
Guest

I second the recommendation for Hero’s Rising, it does a great job with it’s representation.

I also recommend the October Daye Series by Seanan McGuire as while it doesn’t completely focus on LGBTQ themes The author has done a pretty interesting job with her characters.

WesleyFoxx
Guest

Undertale is my favorite kind of LGBT work. One that treats it as so normal that if you didn’t know the real life issues affecting such characters and relationships, you wouldn’t even notice anything unusual about them. Normalizing it rather than demonizing or putting it on a pedestal.

WesleyFoxx
Guest

“Cinnamon Roll Science Dinosaur” is also an amazing description of Alphys.

I identify way too much with this dumpy otaku lizard.

katwalk
Guest

you actually missed a big thing but it’s one of the optional side things you might not have done. If you get the key from the girls at the resort, it opens the house next to napstablook’s, which happens to be mettatons and it’s full of journals which basically detail him going from a genderless ghost to a male robot, described in a way that sounds like gender reassignment surgery. In other words, he’s basically trans.

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